pets

Ferret Legends

Patch Notes

Full version history for Ferret Legends.

new_releases

v0.8

February 20, 2026

LATEST

change_circle Changed — v0.8.0

new_releases

Complete Rebrand

"Ferret Frenzy" → "Ferret Legends" across all UI, documentation, and branding

new_releases

New Domain

Live at ferretlegends.com (ferretfrenzy.web.app remains as legacy URL)

add_circle Added — v0.8.0

cookie

Treat Purchasing

Buy treats directly with treat tokens (5 tokens per treat)

new_releases

Discord Ops Channels

Dedicated channels for operational notifications

build_circle Added — v0.8.0

cloud_sync

Save Data Isolation

Complete data separation between accounts

build_circle Fixed — v0.8.0

cloud_sync

Critical: Save Data Bleed

User data no longer bleeds between accounts on logout/login

history Previous Versions

v0.7 February 18, 2026
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Fixed — v0.7.2

  • chevron_right Stash Cap Enforcement — Chaos Engine rewards now properly respect the stash cap and can no longer overflow it. When the cap is hit mid-drop, the UI shows the actual amount credited plus a "(stash full!)" note
  • chevron_right Large Number Formatting — Added safe number display across the UI (stash, Hideout, Chaos Engine). Values in the millions, billions, and trillions now display as abbreviated format (e.g. 1.2M, 500B, 1.4T) instead of raw digits that could break layouts
  • chevron_right Bestiary Icon Compatibility — Token-Bearer and Reflective card type icons replaced with universally-supported emoji that render correctly across all platforms

Fixed — v0.7.1

  • chevron_right Codex Title — Renamed "Affinity Codex" to "Codex" to reflect its expanded scope
  • chevron_right Earth Attack Icons — Replaced incompatible earth-element emoji that displayed as squares on some platforms
  • chevron_right Chaos Engine Exploit — Moved 5 Chaos Engine upgrades (More 2x Buckets, Better Center, Wider Drop Zone, Sticky Pins, More Pins) from the main Upgrade Shop into the Chaos Engine system. Max level reduced from 100 to 10, preventing the 50-food-to-1-trillion exploit

Changed — v0.7.1

  • chevron_right Analytics Button Styling — Command Deck Analytics button now uses gold outline, gold icon, and gold glow on hover to match the Codex button

Added — v0.7.0

  • chevron_right Enemy Affix System — Enemies can now spawn with elemental and behavioral modifiers like Scorching, Freezing, Teleporting, and Vampiric
  • chevron_right Rarity Tiers — 5 enemy rarity levels (Common through Legendary) with increasing affix counts and stat bonuses
  • chevron_right Bestiary Tab — New tab in the Codex tracks discovered affixes and rarity milestones
  • chevron_right Affix Tooltips — Hover over discovered affixes in the Bestiary to see what they do

Changed — v0.7.0

  • chevron_right Enemy Abilities Activate Faster — Affixed enemies now use their first ability 0.5 seconds after spawning instead of waiting for full cooldown
v0.6 February 15, 2026
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Added — v0.6.1

  • chevron_right In-Game Bug Reporter — Submit bugs and feedback directly from the Command Deck footer
  • chevron_right Bug Report Modal — Category selector (Critical/Major/Minor/Feedback/Suggestion), description field with auto-metadata capture
  • chevron_right Client-Side Sanitization — Strips HTML, URLs, code blocks from user input before submission
  • chevron_right Rate Limiting — 1 submission per 10 minutes to prevent spam

Added — v0.6.0

  • chevron_right Story Events System — 30 randomized narrative events between combat runs with sensory flavor text, player choices, and consequences
  • chevron_right Weapon Harness Upgrade — Base 3 weapon slots, purchasable to 4 (50K food) and 5 (100K food) in Upgrade Shop
  • chevron_right Ferret Stat Modifiers — Permanent stat changes from story events shown on ferret cards with story provenance
  • chevron_right Vet Clinic Treatment — Treatable physical injuries vs permanent magical effects, recovery missions
  • chevron_right 5-Wave Event Gate — Must complete 5 waves before story events trigger (prevents farming)
  • chevron_right Active Modifiers Panel — Command Deck shows active run modifiers with runs remaining
  • chevron_right Run Modifiers in Combat — Element boosts, stat multipliers, and drop rates from story events affect gameplay

Changed — v0.6.0

  • chevron_right Menu Panel Readability — Gold titles, white text, Space Grotesk font on all combat modals
  • chevron_right Version in Footer — Moved from header nav to footer
v0.5 February 12, 2026
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Added — v0.5.0

  • chevron_right Analytics Dashboard — 4-tab player analytics (Combat, Chaos Engine, Pusher, Achievements)
  • chevron_right Username System — Unique player names with validation on signup/login
  • chevron_right Treat Impact Analysis — Performance comparison with/without treats
  • chevron_right Per-Ferret Leaderboard — Ranked ferret performance in Analytics
  • chevron_right Milestones — 23 unified achievements from Hideout + Chaos Engine
  • chevron_right Granular Save Editor — 9 sections: account, economy, upgrades, chaosEngine, hideout, ferrets, codex, treats
  • chevron_right Save Migration Framework — Versioned migrations for evolving save data
  • chevron_right Version Numbering — Displayed on Command Deck

Changed — v0.5.0

  • chevron_right Consolidated stats from Hideout Statistics tab and Chaos Engine Stats tab into Analytics
  • chevron_right Weapon and element damage tracking now captures all mid-run pickups
  • chevron_right Treat token Quick Action buttons: +100 / +1K / +10K
  • chevron_right Nav bar shows player name instead of email

Fixed — v0.5.0

  • chevron_right Cloud save overwriting playerName with empty string
  • chevron_right Keyboard handler crash on null key events
  • chevron_right Element damage chart not populating
  • chevron_right Only starting weapon (Bite) tracked, mid-run weapons now included
v0.4 February 9, 2026
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Added — v0.4.0

  • chevron_right Affinity Codex — 26 breeds across 3 tiers, unlock-on-breed, 150K buyout
  • chevron_right Command Deck — Redesigned main menu (gold/purple/black design system)
v0.3 February 8, 2026
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Added — v0.3.0

  • chevron_right Pet Store — Buy/sell ferrets, treat system
  • chevron_right Treat System — 4 treats (Emergency Kibble, Ferret Fury, Freeze Pop, Magnet Munch)
  • chevron_right Coin Pusher — Scaffolding with physics engine, token types, save/load

Changed — v0.3.0

  • chevron_right Removed "Create New Ferret" from Hideout, replaced with Pet Store links
v0.2 February 7, 2026
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Added — v0.2.0

  • chevron_right Tier 2 affinities (12 breeds) and Tier 3 affinities (6 breeds)
  • chevron_right 7 passive combat mechanics (crits, DoT, vampiric, AoE, explosion, debuffs, immunity)
  • chevron_right Combat logging v1.1
v0.1 February 4, 2026
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Added — v0.1.0

  • chevron_right Initial release: bullet-heaven combat, Plinko minigame, Hideout, breeding system